Talk:Black Isle Studios

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"Revival"?[edit]

So, where does that date "2015" come from? as far as what one can find on the internet, that scam campaign was just a way to rack up some bucks and disappear. Where is anyone finding the information about something happening in "2015"? — Preceding unsigned comment added by 201.156.231.63 (talk) 21:58, 13 February 2014 (UTC)[reply]

The campaign was questionable but it did result in some Black Isle forums that are active. Yes I donated and have access. No word yet on any release dates for the game. The 2015 is simply someone guessing.

Fallout[edit]

I removed Fallout because it predates the founding of Black Isle. --Dsparil 13:13, 27 May 2006 (UTC)[reply]

Re-add of Fallout[edit]

I have re-added the original Fallout to the "products" list, as Black Isle Studios' official website states that they had at least some hand in it. I have cited their listing of the game as a source to prevent further confusion. JimmyBlackwing 14:30, 25 July 2006 (UTC)[reply]

Comment on Re-add of Fallout[edit]

While biased, I think it is appropriate that Fallout should be listed as a part of Black Isle. The group of people who were eventually called Black Isle in 1998 were managed by me for 2.5 years before the announcement of Black Isle Studios. We couldn't agree on a name for ourselves for quite a while and I did not want the group called Dragonplay, which was what it was going to be called when I was put in charge of all the RPG products, including Fallout, in early 1996. --Feargus Urquhart 12:14, 13 October 2006 (UTC)[reply]

Erm... how many of the people managed by you were still around when Black Isle was announced? SharkD 00:51, 26 March 2007 (UTC)[reply]
Here's a quote from a discussion with Feargus:
"While there has always been arguments about who was really responsible for Fallout and I've always said that Tim, Leonard and Jason are principally responsible for a lot of what the original Fallout was about, I also know the amount of creativity, time, energy and love that I put into both Fallouts."
SharkD 05:24, 27 March 2007 (UTC)[reply]

The troika guys said they did the bulk of the design for Fallout, and they weren't around when Black Isle was founded. What's the scoop here? -UNSIGNED USER

Conflicting statements[edit]

The article first says that BIS "aided in the development" of Baldur's Gate, and that Interplay published it. It then says that BioWare developed Baldur's Gate, and BIS published it. So, which is it? Is BIS a publisher, or not? To what degree did BIS assist BioWare in developing the game? SharkD (talk) 04:48, 25 November 2007 (UTC)[reply]

I can't remember where -- it may have been a statement on the BioWare forums -- but the relationship of Black Isle was explained thusly: BioWare created the engine and game design including story elements for BG. However, Black Isle filled in the gaps, providing all the game's background characters, dialog text, and such. Another way of putting it is that BioWare provided the "game" and BI provided the "content". The article currently contains unsourced statements claiming that BI was nothing more than a label attached to the packaging; since I seem to recall reading facts to the contrary, I am going to remove them. Ham Pastrami (talk) 07:01, 26 April 2008 (UTC)[reply]

Fair use rationale for Image:Black Isle logo, 1998.PNG[edit]

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BetacommandBot (talk) 05:45, 2 January 2008 (UTC)[reply]

Closure[edit]

"On December 8, 2003, in the midst of serious financial difficulties, Interplay laid off the entire Black Isle Studios staff.[5]"

So what has happened? Does the company or the people working in it still "exist" there or are there totally new ones, or has this subdivision company been closed down altogether? —Preceding unsigned comment added by 80.108.103.172 (talk) 20:43, 9 September 2008 (UTC)[reply]

Who/what table[edit]

Would like to see a table of who participated in which game. SharkD  Talk  20:33, 14 February 2010 (UTC)[reply]

Project V13[edit]

The section on Project V13 should really be a separate article Sudmukh (talk) 18:19, 13 March 2014 (UTC).[reply]

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