ICO (file format)

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ICO
Filename extension
.ico
Internet media typeimage/x-icon[1] (but see below)
Uniform Type Identifier (UTI)com.microsoft.ico
Developed byMicrosoft
Type of formatGraphics file format for computer icons
Container forBMP and PNG
Extended toCUR
CUR
Filename extension
.cur
Internet media typeimage/vnd.microsoft.icon
Uniform Type Identifier (UTI)com.microsoft.cur
Developed byMicrosoft
Type of formatGraphics file format for mouse cursors
Container forBMP
Extended fromICO

The ICO file format is an image file format for computer icons in Microsoft Windows. ICO files contain one or more small images at multiple sizes and color depths, such that they may be scaled appropriately. In Windows, all executables that display an icon to the user, on the desktop, in the Start Menu, or in file Explorer, must carry the icon in ICO format.

The CUR file format is an almost identical image file format for non-animated cursors in Microsoft Windows. The only differences between these two file formats are the bytes used to identify them and the addition of a hotspot in the CUR format header; the hotspot is defined as the pixel offset (in x,y coordinates) from the top-left corner of the cursor image where the user is actually pointing the mouse.

The ANI file format is used for animated Windows cursors.

History[edit]

Icons introduced in Windows 1.0 were 32×32 pixels in size and were monochrome.[2] Support for 16 colors was introduced in Windows 3.0.[citation needed]

Win32 introduced support for storing icon images of up to 16.7 million colors (TrueColor) and up to 256×256 pixels in dimensions.[3] Windows 95 also introduced a new Device Independent Bitmap (DIB) engine.[4] However, 256 color was the default icon color depth in Windows 95. It was possible to enable 65535 color (Highcolor) icons by either modifying the Shell Icon BPP value in the registry[3][5] or by purchasing Microsoft Plus! for Windows 95. The Shell Icon Size value allows using larger icons in place of 32×32 icons and the Shell Small Icon Size value allows using custom sizes in place of 16×16 icons.[3] Thus, a single icon file could store images of any size from 1×1 pixel up to 256×256 pixels (including non-square sizes) with 2 (rarely used), 16, 256, 65535, or 16.7 million colors; but the shell could not display very large sized icons. The notification area of the Windows taskbar was limited to 16 color icons by default until Windows Me when it was updated to support high color icons.

Windows XP added support for 32-bit color (16.7 million colors plus 8-bit alpha channel transparency) icon images, thus allowing semitransparent areas like shadows, anti-aliasing, and glass-like effects to be drawn in an icon. Windows XP, by default, employs 48×48 pixel icons in Windows Explorer. Windows XP can be forced to use icons as large as 256×256 by modifying the Shell icon size value but this would cause all 32×32 icons throughout the shell to be upscaled.[3] Microsoft only recommended icon sizes up to 48×48 pixels for Windows XP.[6] Windows XP can downscale larger icons if no closer image size is available.[3]

Windows Vista added full support for 256×256-pixel 32-bit color icons,[Notes 1] as well as support for the compressed PNG format. Although compression is not required, Microsoft recommends that all 32-bit color 256×256 icons in ICO files should be stored in PNG format to reduce the overall size of the file. The Windows Vista Explorer supports smoothly scaling icons to non-standard sizes which are rendered on the fly even if an image is not present for that size in the icon file. The Windows Vista shell adds a slider for "zooming" the icon sizes in and out. With users using higher resolutions and high DPI modes, larger icon formats (such as 256×256) are recommended.[7][8]

MIME type[edit]

While the IANA-registered MIME type for ICO files is image/vnd.microsoft.icon,[9] it was submitted to IANA in 2003 by a third party and is not recognised by Microsoft software, which uses image/x-icon or image/ico instead.[10][11] Erroneous types image/ico, image/icon, text/ico and application/ico have also been seen in use.[9]

Icon file structure[edit]

An ICO or CUR file is made up of an ICONDIR ("Icon directory") structure, containing an ICONDIRENTRY structure for each image in the file, followed by a contiguous block of all image bitmap data (which may be in either Windows BMP format, excluding the BITMAPFILEHEADER structure, or in PNG format, stored in its entirety).[3]

Images with less than 32 bits of color depth follow a particular format: the image is encoded as a single image consisting of a color mask (the "XOR mask") together with an opacity mask (the "AND mask").[6][3] The XOR mask must precede the AND mask inside the bitmap data; if the image is stored in bottom-up order (which it most likely is), the XOR mask would be drawn below the AND mask. The AND mask is 1 bit per pixel, regardless of the color depth specified by the BMP header, and specifies which pixels are fully transparent(1) and which are fully opaque(0). The XOR mask conforms to the bit depth specified in the BMP header and specifies the numerical color or palette value for each pixel. Together, the AND mask and XOR mask make for a non-transparent image representing an image with 1-bit transparency; they also allow for inversion of the background. The height for the image in the ICONDIRENTRY structure of the ICO/CUR file takes on that of the intended image dimensions (after the masks are composited), whereas the height in the BMP header takes on that of the two mask images combined (before they are composited). Therefore, the masks must each be of the same dimensions, and the height specified in the BMP header must be exactly twice the height specified in the ICONDIRENTRY structure.[12]

32-bit images (including 32-bit BITMAPINFOHEADER-format BMP images[Notes 2]) are specifically a 24-bit image with the addition of an 8-bit channel for alpha compositing. Thus, in 32-bit images, the AND mask is not required, but recommended for consideration. Windows XP and higher will use a 32-bit image in less than True color mode by constructing an AND mask based on the alpha channel (if one does not reside with the image already) if no 24-bit version of the image is supplied in the ICO/CUR file. However, earlier versions of Windows interpret all pixels with 100% opacity unless an AND mask is supplied with the image. Supplying a custom AND mask will also allow for tweaking and hinting by the icon author. Even if the AND mask is not supplied, if the image is in Windows BMP format, the BMP header must still specify a doubled height.

It's important to note that in the AND mask, as for the pixel array of the bitmap, padding bytes must be appended to the end of each row in order to bring up its length to a multiple of four bytes since it's basically a (monochrome) bitmap.[3] The AND mask of an 8x8 pixels bitmap would have 1 byte of data and 3 bytes of padding(8*8*1bpp = 64 bits/8 = 8 bytes of total rows, so each row is 1 byte and 3 bytes of padding are needed), a 16x16 bitmap's AND mask would have 2 bytes of data and 2 bytes of padding, a 32x32 bitmap's AND mask would have 4 bytes of data and no padding. Note that the quantity of padding bytes needed depend on the dimensions of the bitmap and not its color depth since the AND mask is 1 bit per pixel regardless.

Outline[edit]

All values in ICO/CUR files are represented in little-endian byte order.

Header[edit]

ICONDIR structure
Offset# Size Purpose
0 2 Reserved. Must always be 0.
2 2 Specifies image type: 1 for icon (.ICO) image, 2 for cursor (.CUR) image. Other values are invalid.
4 2 Specifies number of images in the file.

Structure of image directory[edit]

Image #1 Entry for the first image
Image #2 Entry for the second image
...
Image #n Entry for the last image
Image entry
ICONDIRENTRY structure
Offset# Size Purpose
0 1 Specifies image width in pixels. Can be any number between 0 and 255. Value 0 means image width is 256 pixels.[Notes 1]
1 1 Specifies image height in pixels. Can be any number between 0 and 255. Value 0 means image height is 256 pixels.[Notes 1]
2 1 Specifies number of colors in the color palette. Should be 0 if the image does not use a color palette.
3 1 Reserved. Should be 0.
4 2
  • In ICO format: Specifies color planes. Should be 0 or 1.[Notes 3]
  • In CUR format: Specifies the horizontal coordinates of the hotspot in number of pixels from the left.[Notes 4]
6 2
  • In ICO format: Specifies bits per pixel. [Notes 5]
  • In CUR format: Specifies the vertical coordinates of the hotspot in number of pixels from the top.[Notes 4]
8 4 Specifies the size of the image's data in bytes
12 4 Specifies the offset of BMP or PNG data from the beginning of the ICO/CUR file

Referenced image data[edit]

All image data referenced by entries in the image directory proceed directly after the image directory. It is customary practice to store them in the same order as defined in the image directory.

Recall that if an image is stored in BMP format, it must exclude the opening BITMAPFILEHEADER structure, whereas if it is stored in PNG format, it must be stored in its entirety.

Note that the height of the BMP image must be twice the height declared in the image directory. The second half of the bitmap should be an AND mask for the existing screen pixels, with the output pixels given by the formula Output = (Existing AND Mask) XOR Image. Set the mask to be zero everywhere for a clean overwrite.

PNG format[edit]

The ability to read PNG images from ICO and CUR format images was introduced in Windows Vista.[7] A PNG image can be stored in the image in the same way as done for a standard Windows BMP format image, with the exception that the PNG image must be stored in its entirety, with its file header and must be in 32bpp ARGB format.[7]

Icon and cursor resources[edit]

Icons and cursors in Portable Executable (EXE or DLL) files are organised in resources of type RT_GROUP_ICON, RT_GROUP_CURSOR, RT_ICON and RT_CURSOR.[13]

RT_GROUP_ICON and RT_GROUP_CURSOR resources contain NEWHEADER structure and one or more RESDIR structures which have almost the same format as corresponding ICONDIR and ICONDIRENTRY structures in ICO/CUR files. Main difference is in RESDIR that the last member of the structure contains two-byte resource identifier of the RT_ICON/RT_CURSOR instead of image offset in the file.

NEWHEADER/RESDIR structures also referred as GRPICONDIR/GRPICONDIRENTRY in many sources.[14]

NEWHEADER structure
Offset# Size Purpose
0 2 Reserved. Must always be 0.
2 2 Specifies resource type: 1 for icon resource, 2 for cursor resource. Other values are invalid.
4 2 Specifies the number of RESDIR structures that immediately follow the NEWHEADER structure.
RESDIR structure
Offset# Size Purpose
0 For icon: 1 * Specifies image width in pixels. Can be any number between 0 and 255. Value 0 means image width is 256 pixels.[Notes 1]
For cursor: 2
2 For icon: 1 * Specifies image height in pixels. Can be any number between 0 and 255. Value 0 means image width is 256 pixels.[Notes 1]
For cursor: 2
2 1 * For icon resource: Specifies number of colors in the color palette. Should be 0 if the image does not use a color palette.
3 1 * For icon resource: Reserved. Should be 0.
4 2 Specifies color planes. Should be 0 or 1.[Notes 3]
6 2 Specifies bits per pixel.[Notes 5]
8 4 Specifies the size of the resource, in bytes.
12 2 Unique ordinal identifier of the RT_ICON or RT_CURSOR resource.


RT_ICON and RT_CURSOR resources have the same image data format as in ICO files and can store PNG images as well. Additionally, first four bytes of RT_CURSOR resource data contain the cursor hotspot data, as two 16-bit values (in contrast to CUR files, in which hotspot data is contained in the ICONDIRENTRY structure).[15]

Icon library[edit]

An icon library is a way to package Windows icons. It is typically a 16-bit New Executable or a 32-bit Portable Executable binary file having an .ICL extension with icon resources being the packaged icons. Windows Vista and later versions do not support viewing icons from 16-bit (New Executable) files.[16]

See also[edit]

Notes[edit]

  1. ^ a b c d e Since Windows 95 size of an image in the ICONDIRENTRY structure might be set to zero, which means 256 pixels. Since Windows Vista, the size of an image is determined from the BITMAPINFOHEADER structure or PNG image data which technically allows storing icons with larger than 256 pixels, but such larger sizes are not recommended by Microsoft.
  2. ^ The classic BITMAPINFOHEADER bitmap format supports storing images with 32 bits per pixel. When saved as a standalone .BMP file, "the high byte in each [pixel] is not used". However, when this same data is stored inside a ICO or CUR file, Windows XP (the first Windows version to support ICO/CUR files with more than 1 bit of transparency) and above interpret this byte as an alpha value.
  3. ^ a b Setting the color planes to 0 or 1 is treated equivalently by the operating system, but if the color planes are set higher than 1, this value should be multiplied by the bits per pixel to determine the final color depth of the image. It is unknown if the various Windows operating system versions are resilient to different color plane values.
  4. ^ a b "Windows XP icon and cursor support". Microsoft. November 18, 2005. Archived from the original on 2011-06-30. Retrieved 2023-07-03. The cursor is loaded properly at whatever color depth the cursor was authored. However, the system cannot distinguish between multiple candidates in the same cursor file or resource that differ only by their color depths. Icons, however, fully support multiple icon candidates with varying color depths.
  5. ^ a b The bits per pixel might be set to zero, but can be inferred from the other data; specifically, if the bitmap is not PNG compressed, then the bits per pixel can be calculated based on the length of the bitmap data relative to the size of the image. If the bitmap is PNG compressed, the bits per pixel are stored within the PNG data. It is unknown if the various Windows operating system versions contain logic to infer the bit depth for all possibilities if this value is set to zero.

References[edit]

  1. ^ "MIME Sniffing Standard". WHATWG. January 17, 2014. Archived from the original on 2014-03-27. Retrieved 2014-04-18.
  2. ^ Fekete, Gyorgy (March 11, 2009). "Operating System Interface Design Between 1981-2009". Webdesigner Depot. Retrieved June 6, 2011.
  3. ^ a b c d e f g h Hornick, John (September 29, 1995). "Icons". Windows User Interface Technical Articles (MSDN). Microsoft Corporation. Retrieved June 5, 2011.
  4. ^ "Windows 95 Architecture Components". Microsoft TechNet. Microsoft Corporation. Retrieved June 6, 2011.
  5. ^ "Shell Icon BPP". Windows 2000 Registry Reference (Microsoft TechNet). Microsoft Corporation. Retrieved June 6, 2011.
  6. ^ a b "Creating Windows XP Icons". Windows XP Technical Articles (MSDN). Microsoft Corporation. July 2001. Retrieved 2022-11-27.
  7. ^ a b c Chen, Raymond (October 22, 2010). "The evolution of the ICO file format, part 4: PNG images". The Old New Thing - Microsoft Developer Blogs. Retrieved 2022-11-27.
  8. ^ "Icons (Design basics) - Win32 apps". learn.microsoft.com. 9 February 2021. Icons have a maximum size of 256x256 pixels, making them suitable for high-dpi (dots per inch) displays. These high-resolution icons allow for high visual quality in list views with large icons... Only a 32-bit copy of the 256x256 pixel image should be included, and only the 256x256 pixel image should be compressed to keep the file size down.
  9. ^ a b Butcher, Simon (3 Sep 2003). "image/vnd.microsoft.icon". Retrieved 3 Jan 2014.
  10. ^ Lawrence, Eric (11 Feb 2011). "IE9 RC Minor Changes List". IEInternals. MSDN Blogs. Retrieved 20 Aug 2016. We use "image/x-icon" because that's the MIME type we've always used. Someone at some point (AFAIK, not related to Microsoft) proposed registration of the MIME type as "vnd.microsoft.icon", but Windows doesn't actually use that, it uses image/x-icon. See the second comment.
  11. ^ Windows Imaging Component - ICO Format Overview
  12. ^ Chen, Raymond (2010-10-19). "The evolution of the ICO file format, part 2: Now in color!". The Old New Thing. Retrieved 2022-12-30.
  13. ^ "Resource File Formats - Win32 apps". learn.microsoft.com. 2020-08-19. Retrieved 2023-05-22.
  14. ^ Chen, Raymond (July 20, 2012). "The format of icon resources". The Old New Thing - Microsoft Developer Blogs. Retrieved 2023-05-20.
  15. ^ "LOCALHEADER structure - Win32 apps". learn.microsoft.com. 2020-12-11. Retrieved 2023-05-22.
  16. ^ Chen, Raymond (May 2008). "Windows Confidential - 16-Bit Icons Are So Passé". TechNet Magazine. Retrieved November 27, 2022.

External links[edit]