Talk:SSX (2000 video game)

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SSX Wii[edit]

I'm not versed enough yet to add in a citation, but since it was requested, here is the link to confirm SSX Wii, from back in July. http://wii.ign.com/articles/718/718418p1.html KatzztaK 22:05, 26 August 2006 (UTC)[reply]

Ok, so I added in a simple reference link for the SSX Wii confirmation. Feel free to make it a full footnote if that is important. KatzztaK 06:23, 1 September 2006 (UTC)[reply]

SSX series[edit]

I have merged all four SSX games into SSX so I could make that article about the series as a whole and remove a lot of redundancy between the individual articles (for example, explaining uber tricks on the SSX3 page when it's already on SSX Tricky). Series like Spyro the Dragon had done the same thing and I thought SSX would benefit from such a consolidation of information. I honestly didn't think discussion was necessary because the article was so low-profile. Nifboy 22:28, 3 August 2005 (UTC)[reply]

I support this move conditionally, the condition being that in case an editor, in the future, wants to be bold and decides to create an in-depth article pertaining a specific game, he/she shall be allowed to do so, without discussion, as in Seiken Densetsu. Otherwise, I see no problem with the merger. --Sn0wflake 01:44, 4 August 2005 (UTC)[reply]

I worked with many of the developers of the original SSX series, and the declaration that Steve Rechschaffner was the creative lead would be considered false. Steve was the Executive Producer, and is credited as that in the game credits, which is more business orientated. The team members I spoke with did not see Steve as the creative lead on the project, but instead as the Executive Producer who contributed only some creative ideas to the production team.Eaforlife (talk) 04:39, 17 February 2010 (UTC)[reply]

Suggestions for article[edit]

Do you think charachter pages for all of the SSX cast is a good idea? I have some details and have played the SSX series. It would certiantly enchance this series of articles. -Dynamo_ace Talk

See WP:FICT for general rules about creating character pages. In this case an article called characters in SSX may be warranted but not necessary. Nifboy 15:47, 6 January 2006 (UTC)[reply]

Question about name[edit]

Do the letters "SSX" stand for anything?--The dez 10:00, 1 March 2006 (UTC)[reply]

I believe, once upon a time it stood for "Snowboard[ing] Super Cross" but it almost never gets used (Compare to BMX). Nifboy 19:06, 1 March 2006 (UTC)[reply]

Requested move 24 December 2021[edit]

The following is a closed discussion of a requested move. Please do not modify it. Subsequent comments should be made in a new section on the talk page. Editors desiring to contest the closing decision should consider a move review after discussing it on the closer's talk page. No further edits should be made to this discussion.

The result of the move request was: MOVED as proposed. As per WP:RMCI, "A move request about moving X to Y should never be closed in such a way as to require page Z to move if Z wasn't listed in the original move request (see below)." The suggestion to make the disambiguation page primary, therefore, is not pertinent to this discussion and should be raised at another time. (non-admin closure) Red Slash 22:18, 5 January 2022 (UTC)[reply]


– The game needs to be properly disambiguated as it is not the obvious primary topic. The series should fill that role and be moved to the primary namespace per video game naming guidelines. ZXCVBNM (TALK) 16:40, 24 December 2021 (UTC)[reply]

  • Support 1st page views are roughly equal between the 2000 game, the 2012 game and the series as a whole [1]. What's your argument for making the series the primary topic instead of having the dab page at SSX? IffyChat -- 17:02, 24 December 2021 (UTC)[reply]
    Every other disambiguated page there is not simply "SSX", just something "SSX" is an abbreviation for. The series would be the primary topic as it is generally associated only with SSX as its name. And has the most pageviews, I assume. ZXCVBNM (TALK) 19:49, 24 December 2021 (UTC)[reply]
    Thanks, I'm willing to Support 2nd proposed move too on that basis and also per Xezbeth below. IffyChat -- 15:35, 30 December 2021 (UTC)[reply]
  • Support 1st but per above I'd just move the DAB to the base name as there are several other options[[2]]. Crouch, Swale (talk) 10:39, 25 December 2021 (UTC)[reply]
  • Support per nom.--Ortizesp (talk) 18:25, 25 December 2021 (UTC)[reply]
  • Support making the series primary. There are no other prominent articles known as "SSX" and the dab page is very low traffic, suggesting that readers are not looking for anything else. —Xezbeth (talk) 11:04, 26 December 2021 (UTC)[reply]
  • Support 1st but oppose to the renaming of the video game serie to allow disambiguation before opening the article. Hosortyr (talk) 01:28, 28 December 2021 (UTC)[reply]
The discussion above is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.

Proposed merge of SSX Tricky into SSX (2000 video game)[edit]

Apparently the game is more of an enhanced expansion pack than a "real" sequel. The gameplay is almost entirely shared with the first game and it only came out a year later. While it's technically considered a sequel, perhaps it is better off merged? ZXCVBNM (TALK) 09:05, 9 January 2022 (UTC)[reply]

No, Tricky is definitely a sequel. There's brand new features (Uber tricks, rivalries) and a different cast of voice actors to the 2000 game. IffyChat -- 10:55, 9 January 2022 (UTC)[reply]
To be clear here, the argument isn't that it's not a sequel or notable, but whether it's sufficiently different to have its own article rather than a section in the original. For example, in this article, the writer says that "With the exception of the control system, this is the same game that graced the PlayStation 2 oh-so-successfully late last year." (emphasis added) A simple change in voice actors does not a completely different game make. This contemporaneous article even calls it an "upgrade to the PlayStation 2 blockbuster". ZXCVBNM (TALK) 11:39, 9 January 2022 (UTC)[reply]
The 1st article is a review of the Xbox version of Tricky, which in Europe (where Eurogamer is based), was released 6 months after the PS2 version, so that article is clearly referring to the PS2 version of Tricky as being "the same game" as the Xbox version. Also, as well as adding some new tracks and characters, the returning characters had new designs and the returning tracks had new layouts. The differences are meaningful differences. IffyChat -- 12:39, 9 January 2022 (UTC)[reply]
Hey there, just saw this discussion from the stub on the page. @Iffy is correct, the original SSX and SSX: Tricky are entirely different games. Tricky is SSX 2 and it was almost certainly a marketing decision not to name it as such (most likely because they wanted to use Run-DMC's "Tricky" in the advertising campaign). Tricky isn't a director's cut, remaster, EA-style yearly release, or anything along those lines. It's a new game with original and different maps, characters, and features. Tricky is absolutely distinct and should be considered its own game. Nulltech (talk) 14:02, 18 April 2022 (UTC)[reply]
Something else that should also merit discussion is whether the GBA version is different enough to merit a page. It got its own separate crop of reviews. ZXCVBNM (TALK) 11:52, 9 January 2022 (UTC)[reply]