Hiroshi Yamauchi

From Wikipedia, the free encyclopedia
(Redirected from Yamauchi Hiroshi)

Hiroshi Yamauchi
山内溥
Yamauchi c. 1949
3rd President of Nintendo
In office
25 April 1949 – 24 May 2002
Preceded bySekiryo Kaneda
Succeeded bySatoru Iwata
Personal details
Born(1927-11-07)7 November 1927
Kyoto, Empire of Japan
Died19 September 2013(2013-09-19) (aged 85)
Sakyō-ku, Kyoto, Japan
Cause of deathPneumonia
Spouse
Michiko Inaba
(m. 1945; died 2012)
[1][2]
Children3
Alma materWaseda University
OccupationPresident and chairman of Nintendo (1949–2002)

Hiroshi Yamauchi (山内溥, Yamauchi Hiroshi, 7 November 1927 – 19 September 2013) was a Japanese businessman and the third president of Nintendo, joining the company on 25 April 1949 until stepping down on 24 May 2002, being subsequently succeeded by Satoru Iwata. During his 53-year tenure, Yamauchi transformed Nintendo from a hanafuda card-making company that had been active solely in Japan into a multibillion-dollar video game publisher and global conglomerate. He was the great-grandson of Fusajiro Yamauchi, Nintendo's first president and founder. Hiroshi Yamauchi owned the Seattle Mariners baseball team from 1992-2016, until after his death.[3][4][5]

In April 2013, Forbes estimated Yamauchi's net worth at $2.1 billion; he was the 13th richest person in Japan and the 491st richest in the world.[6] In 2008, Yamauchi was Japan's wealthiest person with a fortune at that time estimated at $7.8 billion.[7] At the time of his death, Yamauchi was the largest shareholder at Nintendo.[8][9]

Early life[edit]

Yamauchi was born in Kyoto to father Shikanojo Inaba and mother Kimi. His father abandoned them both when he was five years old, and his mother was unable to cope as a single parent so she gave him up to her parents. With his grandfather being a business owner, this adoption aligned his future inheritance of what would become Nintendo. He was sent to a preparatory school in Kyoto at age twelve. He planned to study law or engineering, but World War II disrupted his studies. Since he was too young to fight, he was put to work in a military factory. Once the war ended in 1945, Yamauchi went to Waseda University to study law. He married Michiko Inaba. With the absence of Yamauchi's father, his grandparents met to arrange the marriage.[10][unreliable source?][11]

Nintendo career[edit]

Early career[edit]

In 1948, Yamauchi's grandfather and president of Nintendo, Sekiryo Kaneda, suffered a stroke. As he had no other immediate successor, he asked Yamauchi to come immediately to Nintendo to assume the job of president. He had to leave his law degree at Waseda University to do so.[11][12] Yamauchi would only accept the position if he were the only family member working at Nintendo. Reluctantly, Yamauchi's grandfather agreed, and died shortly thereafter in 1949. Under the agreement, his older cousin had to be fired. Due to his young age and total lack of management experience, most employees did not take Yamauchi seriously and resented him. Soon after taking over, he had to deal with a strike by factory employees who expected him to cave in easily. Instead, he asserted his authority by firing many long-time employees who questioned his authority. He had the company name changed to Nintendo Karuta and established its new headquarters in Kyoto. Yamauchi led Nintendo in a "notoriously imperialistic style".[attribution needed][13] He was the sole judge of potential new products, and only a product that appealed to him and his instincts went on the market.[10][14][15]

He was the first to introduce the plastic Western playing card into the Japanese market. Western playing cards were still a novelty in Japan and the public associated them with Western-styled gambling games such as poker and bridge. Most gambling activities were technically illegal by default with only the few legally sanctioned exceptions of horse racing, pachinko, and lottery. Therefore, the market for anything which was associated with gambling, including hanafuda, was limited. Yamauchi's first "hit" came when he made a licensing agreement with Walt Disney in 1959 for his plastic playing cards.[16] Nintendo targeted its playing cards as a tool for party games that the whole family could enjoy, a foreshadowing of the company's approach going into the 21st century. Disney's tie-in was made towards that end. Nintendo's Disney playing card was also accompanied by a small, thin booklet with many tutorials for different card games. The strategy succeeded and the product sold an unprecedented 600,000 units in one year, soon gracing Nintendo with the domination of the Japanese playing card market.[12] With this success, Yamauchi once again changed the company name to Nintendo Company Limited and took the company public and became the chairman.[14][15] He then decided to travel to the U.S. to visit the United States Playing Card Company, the world's biggest manufacturer of playing cards. Upon arriving in Cincinnati, Yamauchi was disappointed to see a small-scale office and factory. This led to the realization that card manufacturing was an extremely limited venture.

Upon his return to Japan, Yamauchi decided to diversify the company. Some of the new areas he ventured into included a taxi company called Daiya, a love hotel with rooms rented by the hour (which he reportedly frequented),[12] and individually portioned instant rice. All of these ventures eventually failed and brought the company into the brink of bankruptcy. However, one day, Yamauchi spotted a factory engineer named Gunpei Yokoi playing with a simple extendable claw, something Yokoi made to amuse himself during his break. Yamauchi ordered Yokoi to develop the extendable claw into a proper product. The product was named the Ultra Hand and was an instant hit. It was then that Yamauchi decided to move Nintendo's focus into toy making. With an already established distribution system into department stores for its playing cards, the transition was a natural one for Nintendo. Yamauchi created a new department called Games and Setup, manned initially by only Yokoi and another employee who looked after the finances and was situated in a warehouse in Kyoto for the purpose of research and development. Gunpei Yokoi was solely assigned to develop new products. Yokoi utilized his degree in engineering by developing what is now known as electric toys such as the Love Tester and a light gun using solar cells for targets. These electric toys were quite a novelty in the 1960s when most other toys were simple in origin, such as toy blocks or dolls. Eventually, Nintendo succeeded in establishing itself as a major player in the toy market.[10][14][15]

Beginning of the electronics era[edit]

Yamauchi realized that technological breakthroughs in the electronic industry meant that electronics could be incorporated into entertainment products since the prices were decreasing. Atari and Magnavox were already selling gaming devices for use with television sets. Yamauchi negotiated a license with Magnavox to sell its game console, the Magnavox Odyssey. After hiring several Sharp Electronics employees, Nintendo launched the Color TV-Game 6 in Japan, which was followed by several revisions and updates of this series.

Yamauchi had Nintendo expand into the United States to take advantage of the growing American arcade market. He hired his son-in-law Minoru Arakawa to head the new American operation. Their Japanese hits such as Radar Scope, Space Fever, and Sheriff did not achieve the same success in the United States, so in 1981 Yamauchi turned to designer Shigeru Miyamoto's pet project, Donkey Kong, which became a smash hit.

Yamauchi infused Nintendo with a unique industrial development process.[17] He instituted three separate research and development units, which competed with one another and aimed for innovation. This system fostered a high degree of both unusual and successful gadgets. Yokoi, who headed R&D1, created the first portable LCD video game featuring a microprocessor called the Game & Watch. Although the Game & Watch was successful, Yamauchi wanted something that was cheap enough that most could buy it yet unique enough so that it would dominate the market for as long as possible.[10]

Nintendo Entertainment System[edit]

On July 15, 1983, Nintendo launched its new home video game console, the Nintendo Family Computer (more commonly abbreviated as the Famicom). Yamauchi was so confident with the Famicom that he promised an electronics company one million unit orders within two years. The Famicom easily reached that goal. After selling several million units, Yamauchi realized the importance of the software that ran on the game systems and made sure the system was easy to program. Yamauchi believed that technicians did not create excellent games, but artists did. The Famicom was released in the United States as the Nintendo Entertainment System (NES) in October 1985. Yamauchi, with no engineering or video game background, was the only one deciding which games were to be released. His remarkable intuition for what people would want in the future may have been one of the reasons for Nintendo's success. To help spring creativity, he created three research and development groups and allowed them to compete against each other. This caused the designers to work harder to try to get their games approved.[10][14]

Super Nintendo Entertainment System[edit]

In 1990, the Super Famicom was released in Japan. It was released a year later in North America and in 1992 in Europe, in both regions as the Super Nintendo Entertainment System (SNES). The Super Famicom was sold out within three days in Japan and had gamers camping for days outside shops in hope of getting the next shipment. Nintendo showed major expansion during this period with new plants, R&D facilities and a partnership with Rare. Yamauchi had displayed from the beginning a knack at identifying good games even though he had never played them, and he continued to do so alone until at least 1994.[citation needed] A 1995 article in Next Generation reported that Yamauchi, though 68 years old, "remains very much in charge" of Nintendo and called him "The most feared and respected man in the videogame industry".[18]

In 1995, the Virtual Boy was released but did not sell well. Nevertheless, Yamauchi said at a press conference that he still had faith in it and that the company would continue developing games for it.[citation needed] In the fiscal year ending 31 March 1995, Nintendo achieved revenues of 416 billion yen.[18]

Nintendo 64[edit]

In 1996, Nintendo released its new, fully 3D capable console, the Nintendo 64. Around this time Yamauchi publicly stated that he wanted to retire but did not think there were any good candidates to succeed him yet.[11] A year later, he announced that he would retire by 2000, regardless of the lack of a good successor, and in particular wanted to end his career with the launch of the 64DD.[19] In 1999, Yamauchi and Nintendo announced their intentions to work on a new system with an IBM Gekko processor and Matsushita DVD technology codenamed Dolphin. This system was named GameCube. Yamauchi talked at E3 about the impact that the release of Xbox would have on the GameCube.

GameCube[edit]

Yamauchi touted the GameCube as a machine designed exclusively to be a video game console, opting not to include media playback. This emphasis towards "performance only" and the creation of hardware that would allow developers to "easily create games" is what Yamauchi believed would set the GameCube apart from its competitors.

Yamauchi also wanted the machine to be the least expensive of its kind, in his belief that people "do not play with the game machine itself. They play with the software, and they are forced to purchase a game machine in order to use the software. Therefore the price of the machine should be as cheap as possible." Nintendo hence priced the GameCube significantly less expensively than its rivals in the market, although the console's games were priced identically to those designed for the competing systems.[20]

Post-Nintendo presidency[edit]

On 24 May 2002, Yamauchi stepped down as president of Nintendo and was succeeded by the head of Nintendo's Corporate Planning Division, Satoru Iwata.[21][22] Yamauchi subsequently became the chairman of Nintendo's board of directors. He left the board on 29 June 2005, due to his age, and because he believed that he was leaving the company in good hands. Yamauchi also refused to accept his retirement pension, which was reported to be around $9 to $14 million, believing that Nintendo could put it to better use. He remained Nintendo's largest shareholder, and as of 2008 retained a 10% share in Nintendo.[23] He was the 12th richest man in Japan[6] due to his shares in Nintendo since its success with the Wii and Nintendo DS consoles.[citation needed] He donated the majority of the 7.5 billion yen to build a new cancer treatment center in Kyoto.[24] In 2006, he founded Shigureden, a museum of poetry in Kyoto.[25]

Personal life[edit]

In 1950, Yamauchi's wife Michiko gave birth to their first child, a daughter named Yōko. During the next few years, Michiko had several miscarriages and was often ill. In 1957, she gave birth to another daughter, Fujiko and, shortly after, a son named Katsuhito.[10]

Michiko Inaba died on 29 July 2012, aged 82.[26][27] Yamauchi's daughter Yōko married Minoru Arakawa, who would later go on to establish the Nintendo of America.

When Yamauchi's father, Shikanojō, returned years later to see his son, Yamauchi refused to speak to him. When Yamauchi was close to 30, his half-sister contacted him and informed him that Shikanojō had died of a stroke. At the funeral, he met his father's wife and their four daughters whom he never knew existed. He began feeling sorry that he had not taken the opportunity to reconcile with his father when he was still alive. The death of his father changed Yamauchi, and he grieved for months and cried freely. From then on he made regular visits to his father's grave.[28]

Yamauchi has been described as a stern man with a single-minded focus on his business.[11] He did not play video games; his sole serious hobby was the strategy board game Go,[11] though Masayuki Uemura, the primary engineer of the original NES, has stated that he also enjoyed hanafuda and would play cards with Nintendo employees at parties.[29] He was ranked a seventh Dan[16] at Go, roughly equivalent to chessmaster.

Ownership of the Seattle Mariners[edit]

In 1992, the Seattle Mariners of Major League Baseball were up for sale and United States Senator Slade Gorton asked Nintendo of America to find a Japanese investor who would keep the club in Seattle. Yamauchi offered to buy the franchise, even though he had never been to a baseball game. Although the owner accepted the offer, then MLB commissioner Fay Vincent and the league's ownership committee were strongly opposed to the idea of a non-North American owner and did not approve the deal. However, following the strong support and sentiments of the people of Seattle and press the commissioner formally approved the deal, under the condition that Yamauchi had less than 50% of the vote. After the purchase Yamauchi signed his rights over to Nintendo of America, who would oversee the team on his behalf. In 2000, the club made its first profit of $2.6 million since its acquisition by Yamauchi.[10][30] Yamauchi never attended a Mariners game in his lifetime.[31]

Death[edit]

On 19 September 2013, aged 85, Yamauchi died at a hospital following complications of pneumonia.[32] Nintendo released a statement stating that its staff members were mourning the loss of their former president.[8]

References[edit]

  1. ^ Femmel, Kevin (1 August 2012). "Michiko Inaba, wife of former Nintendo President passes away at 82". Gimme Gimme Games. Archived from the original on 21 September 2013. Retrieved 8 January 2013.
  2. ^ Thiel, Art (14 August 2012). "Wife of Mariners owner Yamauchi dies". Sportspress Northwest. Retrieved 8 January 2013.
  3. ^ "That Time When… Nintendo bought a baseball team". VGC. 11 January 2021. Retrieved 14 November 2023.
  4. ^ "Hiroshi Yamauchi: The Mystery Man Who Saved Baseball in Seattle". KNKX Public Radio. 20 September 2013. Retrieved 15 November 2023.
  5. ^ "Hiroshi Yamauchi, Mariners owner, dies at 85". MLB.com. 19 September 2013. Retrieved 15 November 2023.
  6. ^ a b "Hiroshi Yamauchi at Forbes.com". March 2012. Retrieved 21 October 2012.
  7. ^ Nobuhiro Kubo; Edmund Klamann; Robert Birsel (19 September 2013). "Nintendo video game pioneer Hiroshi Yamauchi dies at 85". Reuters. Retrieved 21 September 2013. Yamauchi was listed by Forbes magazine as Japan's richest man just five years ago, when Nintendo was flying high with the launch of the Wii with its motion-sensing controller, although the company's fortunes have since faded as smartphones displace consoles among gamers. His net worth at that time was estimated at $7.8 billion.
  8. ^ a b "Nintendo visionary Hiroshi Yamauchi dies aged 85". BBC. 19 September 2013. Retrieved 19 September 2013.
  9. ^ "Status of Shares". Nintendo Co., Ltd. 31 March 2013. Retrieved on 19 September 2013.
  10. ^ a b c d e f g "Hiroshi Yamauchi on n-sider.com". Archived from the original on 19 September 2015. Retrieved 7 May 2008.
  11. ^ a b c d e Pollack, Andrew (26 August 1996). "Seeking a Turnaround With Souped-Up Machines and a Few New Games". The New York Times. Retrieved 12 July 2019.
  12. ^ a b c Parkin, Simon (20 September 2013). "Postscript: The Man Behind Nintendo". The New Yorker. Retrieved 12 July 2019.
  13. ^ Kent, Steven L. (2001). The Ultimate History of Video Games. Three Rivers Press. ISBN 0-7615-3643-4.
  14. ^ a b c d "History of Nintendo". NinDB. Retrieved 17 August 2016.
  15. ^ a b c "History of Nintendo on Nintendoland.com". Archived from the original on 4 January 2007. Retrieved 7 May 2008.
  16. ^ a b "A Portrait of Hiroshi Yamauchi". Next Generation. No. 29. Imagine Media. May 1997. pp. 49–53.
  17. ^ Boyer, Steven. "A Virtual Failure: Evaluating the Success of Nintendos Virtual Boy". Velvet Light Trap.64 (2009): 23–33. ProQuest Research Library. Web. 24 May 2012.
  18. ^ a b "75 Power Players: The Emperor". Next Generation (11). Imagine Media: 59. November 1995.
  19. ^ "Nintendo President to Retire in 2000". GamePro. No. 109. IDG. October 1997. p. 32.
  20. ^ Lake, Max (26 May 2001). "NCL President Yamauchi on GameCube, Post E3". Nintendo World Report. Retrieved 28 March 2016.
  21. ^ "Yamauchi Retires". IGN. 24 May 2002. Retrieved 19 July 2015.
  22. ^ Lucas M. Thomas (24 May 2012). "Hiroshi Yamauchi: Nintendo's Legendary President". IGN. Retrieved 19 July 2015.
  23. ^ "IR Information : Stock Information". Nintendo Co., Ltd.
  24. ^ Winterhalter, Ryan (20 May 2010). "Former Nintendo President Yamauchi Builds $83 Million Cancer Hospital". 1UP.com. 1UP. Archived from the original on 21 July 2011. Retrieved 26 October 2010.
  25. ^ Sloan, Daniel (15 February 2001). Playing to Wiin: Nintendo and the Video Game Industry's Greatest Comeback. John Wiley & Sons. p. 182. ISBN 9780470826935.
  26. ^ "Wife of Mariners owner Yamauchi dies – Sportspress Northwest". www.sportspressnw.com. 15 August 2012. Retrieved 22 September 2022.
  27. ^ "Michiko Inaba, wife of former Nintendo President passes away at 82 | GimmeGamesGimmeGames". 21 September 2013. Archived from the original on 21 September 2013. Retrieved 22 September 2022.
  28. ^ "Hiroshi Yamauchi on Nintendoland.com". Archived from the original on 8 March 2008. Retrieved 7 May 2008.
  29. ^ "The Designer Of The NES Dishes The Dirt On Nintendo's Early Days". 7 July 2020.
  30. ^ Einstein, David (22 November 2000). "Hiroshi Yamauchi at Forbes.com". Retrieved 7 May 2008.
  31. ^ Irvine, Chris (19 September 2013). "Nintendo's Hiroshi Yamauchi dies aged 85". Telegraph. London. Retrieved 19 September 2013.
  32. ^ "Former Nintendo President, Hiroshi Yamauchi, Dies at 85". PC Magazine.

External links[edit]