Talk:The Legend of Zelda: Link's Awakening

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Article milestones
DateProcessResult
October 5, 2005Peer reviewReviewed
December 10, 2007Good article nomineeListed
February 11, 2008Featured article candidateNot promoted
May 4, 2008Featured topic candidatePromoted
May 19, 2009Featured article candidateNot promoted
March 31, 2010Featured topic removal candidateDemoted
March 14, 2011Featured article candidatePromoted
Current status: Featured article

Zelda[edit]

I do believe that Link's Awakening IS the only Zelda game not to feature Zelda at all... Majora's Mask as a one pop-in, and the Oracle of Seasons games requires you to play both to see her, but she is in there... correct me if I'm wrong, but I think I'm right... ya? 163.153.64.30 18:34, 21 March 2007 (UTC)[reply]

As far as my knowledge goes, that's correct. I think that Zelda may be mentioned the manual under the Story page, but she's not anywhere in the actual game. It kinda depends what you mean by "feature" though. Maybe we should change the wording to "the only Zelda game where Princess Zelda is never seen during the game." DajoKatti 20:29, 21 March 2007 (UTC)[reply]

Well, technically, she's never seen during MM - only in flashbacks predating MM. - A Link to the Past (talk) 20:39, 21 March 2007 (UTC)[reply]
True, although she's still "in the game" because of that one cut scene. It's kind of an obscure factoid, which is why I suggest changing the wording so that it doesn't seem like all the other games revolve around Zelda. DajoKatti 21:30, 21 March 2007 (UTC)[reply]
In the very beginning, Link mistakenly calls Marin 'Zelda'. Although it is a reference, Zelda does not appear in this game at all. Maybe that's why they included the bonus track that plays if you enter 'ZELDA' as a name? —The preceding unsigned comment was added by Vizierde (talkcontribs) 19:04, 7 May 2007 (UTC).[reply]

Well probably Phantom Hourglass but I'm not 100% sure. The character Tetra is present and in Wind Waker, Tetra did turn out to be Zelda but only as a transformation. Here Tetra's just... Tetra. No transformation. Dunno if it counts but just thought I'd mention it. —Preceding unsigned comment added by 24.46.117.40 (talk) 01:44, 1 January 2009 (UTC)[reply]

US version censored?[edit]

I'm just asking this out of curiosity (I'm from Germany). The German version of Link's Awakening DX was censored compared to the original greyscale Game Boy version. Like, in the original version the mermaid lost her bikini and you had to find it (When you dived close to her she said something like "You filthy boy!"). Also, the enemies who looked like condoms said things like "Always use condoms!!!". All these funny things were cut out in the DX release (like, the mermaid lost her bracelet instead of her bikini). So, what's about the US version? Was it censored, too? 84.59.119.191 14:30, 12 October 2007 (UTC)[reply]

There were no lost bikinis or condom references in the American versions, so yes, I guess it was censored. --- RockMFR 14:32, 12 October 2007 (UTC)[reply]
Maybe someone should work that into the article? Does someone know how it was in the original japanese version? I guess the condom reference was just put in by the translator Moyse, who is known for his funny translations... 84.59.119.191 14:42, 12 October 2007 (UTC)[reply]
Smells like bullshit schoolyard rumors to me!Utils 03:41, 3 December 2007 (UTC)[reply]
Have you actually played the "uncensored" version you're talking about on a real cartridge? I know there's a ROM hack floating around on the internet with adult themes, but that's not at all a legit version of the game. DajoKatti 05:28, 3 December 2007 (UTC)[reply]
Yes, I played it on a real cartridge (german greyscale version). The mermaids bikini-top and the condom referrences are definitively in. You could also hear different musics on the title screen by entering eather "ZELDA" or "MOYSE" as the player name ("ZELDA" resulted in a variation of the main theme and "MOYSE" gave you a strange techno music) 88.68.210.136 (talk) 01:32, 8 January 2008 (UTC)[reply]
I have the original US version of the game (for Game Boy), and don't really remember all that thing. I knew about ZELDA, but MOYSE does nothing. -- ReyBrujo (talk) 03:32, 8 January 2008 (UTC)[reply]
The US version was censored compared to the Japanese or European version! The DX version was based on the US version. So all Japanese or European DX versions are censored too.

Link to a comparison of the different versions (only in German): [http://www.schnittberichte.com/schnittbericht.php?ID=3918 --88.65.81.96 (talk) 19:59, 22 June 2008 (UTC)[reply]

There's definitely a difference there (the ones in the DX game are clearly talking about in-game events such as stuff underwater or vultures...the originals sound stoned by comparison. Anyone up for checking to see if these lines are accurate in the Japanese version?--Kung Fu Man (talk) 20:32, 22 June 2008 (UTC)[reply]
Alright I had a friend that speaks japanese translate what's being said in the Jap version of the game...and it's nothing like that for that thing:

"Uh, what ? Oh well, have a nice day..."
"Whatever..."
"Right, I get it"
"Still talking to me ? Okay I see what you're doing. I don't mind playing with kids."
Basically, you're bothering him by talking to him is all his text is saying :P--Kung Fu Man (talk) 21:20, 22 June 2008 (UTC)[reply]

As an extra bit though, I can confirm the bikini top was the original item you got with the fishing hook in the japanese version. I'll work on getting a translation of the text said so it can be cited.--Kung Fu Man (talk) 21:41, 22 June 2008 (UTC)[reply]

That's how it is: the bikini top and the bare breasted paint modell were in the original version (and in the european version). But the messages "Always use a condom!" and "Stop war, give peace a chance!" were only present in the german version (Those crazy translators!). If you are interested in what you missed you can see it at the bottom of this page: http://artemis251.fobby.net/unused.php 84.59.209.190 (talk) 15:42, 6 October 2008 (UTC)[reply]

Looks like they also removed the bare breasts of the nude model: http://farm3.static.flickr.com/2767/4151933214_a4063d60b1.jpg 37.247.88.134 (talk) 14:09, 22 May 2015 (UTC)[reply]

GA Review[edit]

GA review (see here for criteria)
  1. It is reasonably well written.
    a (prose): b (MoS):
  2. It is factually accurate and verifiable.
    a (references): b (citations to reliable sources): c (OR):
  3. It is broad in its coverage.
    a (major aspects): b (focused):
  4. It follows the neutral point of view policy.
    Fair representation without bias:
  5. It is stable.
    No edit wars etc.:
  6. It is illustrated by images, where possible and appropriate.
    a (images are tagged and non-free images have fair use rationales): b (appropriate use with suitable captions):
  7. Overall:
    Pass/Fail:

Comments:

  1. There is a citation needed tag under "development" that needs to be addressed.
  2. The link for cucco leads to List of recurring characters in The Legend of Zelda series which in turn does not discuss cuccos at all (at least not that I could tell), which means the link should be dealt with someone (most likely removed).
  3. There's a little too much white space after the end of "DX version," which needs to be cleaned up, most likely by moving the picture.
  4. Under "Reception," "'legend that fits in the palm of your hand" requires'" requires a direct citation, even if it is the same one that is used at the end of the sentence.

To allow for these changes to be made, I am putting the article on hold for a period of up to seven days, after which it may be failed without further notice. Thank you for your work thus far. Cheers, CP 00:52, 10 December 2007 (UTC)[reply]

Looks like everything has been taken care of. It feels like it's a little short, but I suppose that's just because I really love this game... can't think of anything that could be added that wouldn't be crufty or trivial. Besides, GA is meant for shorter articles anyhow. Anyhow, I will be passing the article now. Congratulations and thank you for your hard work! Cheers, CP 16:46, 10 December 2007 (UTC)[reply]

Deluxe editions[edit]

The paragraph implies that all deluxe games are released in black hybrid carts compatible with the GB and GBC. In the case of Super Mario Bros., the cart is clear and not backwards compatible. I tried to fix this, but apparently somebody doesn't understand that. hbdragon88 (talk) 23:07, 24 January 2008 (UTC)[reply]

I've got no beef with your changes; it should probably be reworded to state that some, including LA were. David Fuchs (talk) 23:10, 24 January 2008 (UTC)[reply]

Images[edit]

The article really ought to use images from the Game Boy version, and have one image demonstrating what LADX looks like. - 96.2.27.142 (talk) 03:28, 15 February 2008 (UTC)[reply]

Glitches[edit]

Given how many itterations of the game have gone by and fixed some of the glitches along the way, could we work that info into the article somehow?--Kung Fu Man (talk) 12:07, 18 March 2008 (UTC)[reply]

There are no reliable sources which discuss them. Der Wohltemperierte Fuchs (talk) 12:30, 18 March 2008 (UTC)[reply]
Actually there are to an extent. Nintendo Power mentioned both the Screen Warp glitch and the fisherman pond traveling glitch at the very least, both of which saw fixes in later versions. That's a foot in the door at the very least.--Kung Fu Man (talk) 12:46, 18 March 2008 (UTC)[reply]
Yes, but one source doesn't make a section. It's common consensus at WP:VG that glitches generally falls into gamecruft status and shouldn't be added. Der Wohltemperierte Fuchs (talk) 12:48, 18 March 2008 (UTC)[reply]
Understood. Guess I'm thinking more along the lines of software being updated and important bits from that vs console hardware >.<' --Kung Fu Man (talk) 12:58, 18 March 2008 (UTC)[reply]

I'm someone who came to the page to see if these were mentioned, and weren't. I know the Screen Warp glitch was a big deal when it was discovered, and Nintendo did fix it for re releases. —Preceding unsigned comment added by 24.171.242.84 (talk) 13:42, 22 January 2011 (UTC)[reply]

Merge in Characters article[edit]

Please look it over before voicing an opinion List of characters in The Legend of Zelda: Link's Awakening As you can see, it is basically a stub, and if we add at most a sentence or two more to this article, we will then have a full treatment of the characters of this game, and eliminate a stub that has no notability. Judgesurreal777 (talk) 19:29, 3 April 2008 (UTC)[reply]

I think Owl could be dealt with sparingly here, and mostly merged to recurring. Marin and Tarin as well - all are major characters, but only an overview is needed. Link's section could be gutted as well. However, the Wind Fish and Shadow Nightmares are essentially the plot of the game, and besides the cameo bit for Kirby, all of their info should be needed in the LA article itself. They would probably integrate best to the Plot section, since they are more plot elements than actual characters.
After that, I think that the Mr. Write, Richard, and Wind Fish cameo/source bits should be mentioned somewhere, possibly in a section talking about the allusions to other games. But yeah, a merger seems reasonable.Not even Mr. Lister's Koromon survived intact. 19:36, 3 April 2008 (UTC)[reply]
The Shadow Nightmares need a better mention - as it is, they aren't even given their group name. Also, there are several circular redirects now that need to be removed.
I also noticed that the nihongo for certain bits is incorrectly displayed, with the "?". It needs to actually use a {{nihongo}} tag.Not even Mr. Lister's Koromon survived intact. 18:21, 6 April 2008 (UTC)[reply]

US Release Date[edit]

That release date is false. I got Link's Awakening for Christmas 1993, and furthermore, the Nintendo Power issue with the review in it is from July 1993. Phediuk (talk) 21:47, 15 May 2008 (UTC)[reply]

Zelda.com says August 1993, though even that might be a bit later than the actual release date. Does the NP issue say anything concrete? --- RockMFR 22:20, 15 May 2008 (UTC)[reply]

Refs[edit]

References Nos. 28 and 34 must be checked, its format its against WP:VER. OboeCrack (talk) 13:28, 26 March 2009 (UTC)[reply]

In this phrase "When the player brings most of the shells to a shrine, he receives a more powerful sword which shoots beams", can we mention that the amount of seashells that you must bring is 20 from the 25 seashells that are available to collect? OboeCrack (talk) 15:16, 26 March 2009 (UTC)[reply]
Is such detail really useful to the reader? Wikipedia is not a game guide. Haipa Doragon (talkcontributions) 16:34, 26 March 2009 (UTC)[reply]
Ok. Have you checked references Nos. 27, 28, and 34? OboeCrack (talk) 17:16, 26 March 2009 (UTC)[reply]
No, I neither speak Japanese nor have access to the other two. Haipa Doragon (talkcontributions) 18:44, 26 March 2009 (UTC)[reply]
You didn't understand,  Done I corrected the format. OboeCrack (talk) 16:50, 27 March 2009 (UTC)[reply]

Cameos[edit]

I have noticed that there are more cameos, such as Kirby ([1]), Wart ([2]) or Yoshi ([3]). Should we mention them? Just in order to give a complete information. OboeCrack (talk) 17:16, 26 March 2009 (UTC)[reply]

Yeah, as long as a source is provided. YouTube isn't considered a reliable source. Haipa Doragon (talkcontributions) 18:46, 26 March 2009 (UTC)[reply]

Use of template[edit]

It would be a good idea to use {{VG Reviews}} in order to place all the scores. What do we need to make it FA? OboeCrack (talk) 14:19, 27 March 2009 (UTC)[reply]

Doubt[edit]

What's the meaning of Dim Boy in this phrase: "Complaints with the game included the graphics, which William Burrill dismissed as "Dim Boy graphics [that are] nothing to write home about.""??, OboeCrack (talk) 12:20, 28 March 2009 (UTC)[reply]

Probably a derogatory play on "Game Boy". Hermione1980 14:01, 28 March 2009 (UTC)[reply]

Info for censoring[edit]

Zensur[edit]

Bei der Game Boy Color-Version wurde das Spiel von Nintendo leicht zensiert, um damit einige anrüchige und zweideutige Szenen aus dem Spielinhalt zu entfernen:[4]

  • Bei der Übersetzung der Original-Version erlaubte sich der Übersetzer der deutschen Fassung, der damalige Chefredakteur der hauseigenen Zeitschrift Club Nintendo, Claude M. Moyse, einen Scherz, der bei Nintendo auf Ungemach stieß. Wenn man als Spieler die gegnerischen Elektroblobs mit dem Zauberpulver der Hexe bestäubt, geben diese Sätze von sich wie „Nie ohne Kondom“, „Gib mir deinen Saft, ich geb dir meinen“, „Irgendwelche Sorgen, Nöte oder Probleme“ und Stop the war! Give peace a chance!. Bei der fünf Jahre späteren DX-Fassungen wurden diese Sätze durch „harmlosere“ ersetzt.
  • Im Spiel macht Link die Bekanntschaft mit einer Meerjungfrau. Im Original beklagt sie sich, sie hätte beim Schwimmen ihr Bikinioberteil verloren. In der Neuauflage vermisst sie jedoch eine weniger brisante Perlenkette. Aufgrund dieser Änderung fehlen auch weitere Folgescherze, wie der Kommentar der Nixe („Hey! Laß das, Du Strolch!“) zum Versuch Links, beim Tauchen ihre nackten Brüste zu sehen. Bereits das Finden des Oberteils, gestaltet sich in der Neuauflage anders. Fällt im Original noch der Kommentar „Dein Angelhaken ist nun ein sexy Bikini-Oberteil! - Wow! Sabber...“, wurde auch dieser Satz in einen harmloseren geändert.
  • Im Tierdorf befindet sich in einem Haus ein Krokodil-Künstler, der ein weibliches Nilpferd, das in ein Handtuch gewickelt ist und schamhaft posiert, malt. In der DX-Fassung fehlt diese Pose. Stattdessen sitzt die Nilpferddame plump auf dem Boden der Hütte.

Anyone to translate? 130.206.68.1 (talk) 11:42, 18 May 2009 (UTC)[reply]

It's interesting, but looking the site over it doesn't look like it meets reliable source requirements. My german is sketchy at best, I'll try and find a decent translator. --Der Wohltemperierte Fuchs (talk) 14:57, 18 May 2009 (UTC)[reply]
Citing the game itself might do the trick, since we can just cite the dialog. The squids by the way apparently only say that kinda stuff in the German version. In Japanese they talk in a rather stoned manner, had someone translate the dialog awhile back. The biggest change between the Japanese and US releases ended up being the bikini top for the mermaid changed to a necklace...can't recall though if that was left as a necklace in the Japanese DX version.--Kung Fu Man (talk) 16:16, 18 May 2009 (UTC)[reply]
...and judging from the shots on the page apparently it was!--Kung Fu Man (talk) 16:17, 18 May 2009 (UTC)[reply]
New images if you want, tough is not a reliable source: [5] OboeCrack (talk) 12:58, 20 May 2009 (UTC)[reply]

Ideas[edit]

  • Should we mention Kirby, Wart or Yoshi. Yoshi can be included because is metioned in the reference for the trading sequence: Yoshi doll. So we can citate the reference for the trading sequence. Done For Wart and Kirby is a little bit more difficult. Not very important.
  • Can we add an image to compare both versions? Such as: this one OboeCrack (talk) 08:13, 19 May 2009 (UTC)[reply]
    • Well, only if they're cited, of course. As for images comparing the visual styles, I think the existing images do that comfortably; the main difference is just the colour. Haipa Doragon (talkcontributions) 13:49, 19 May 2009 (UTC)[reply]
      • I've done that with yoshi giving a game citation reference. I think it should be enough. OboeCrack (talk) 11:37, 20 May 2009 (UTC)[reply]

More info[edit]

I found this on http://zelda.wikia.com/wiki/The_Legend_of_Zelda:_Link%27s_Awakening:

One addition to the was an entirely new dungeon, based on color. The Color Dungeon made use of the Game Boy Color's capabilities to deliver puzzles based on color. The reward for beating the color-based puzzles is the choice of a red or blue-colored tunic, which offer a boost in offensive power or resistance to damage, respectively. The Red Tunic allowed Link to become more powerful (the equivalent of always holding a Piece of Power), while the Blue Tunic raised his defense (the equivalent of always holding a Guardian Acorn).

Another new feature of the DX version was a Camera Shop and photo album. Certain actions trigger cutscenes in which the Camera Shop owner would appear and take a picture. The pictures could be viewed in the player’s photo album at the Camera Shop, and printed using the Game Boy Printer. This feature included the addition of an invisible Zora in the Animal Village as one of the triggers.

The DX version also contains a Super Game Boy enhanced border and color palette. The original game does not have those features, since it was released a year before the peripher.

Can we add some of this information? 130.206.68.1 (talk) 18:32, 20 May 2009 (UTC)[reply]

Wikia's hardly a reliable source. Do any such sources exist to back up this information? Haipa Doragon (talkcontributions) 18:51, 20 May 2009 (UTC)[reply]

languages[edit]

Can we mention that it was released in Japanese, as well as translated into English, French and German. (not in Spanish and other languages) 81.37.18.131 (talk) 10:48, 22 May 2009 (UTC)[reply]

LA and the Zelda timeline[edit]

Why at the beginning of the plot paragraph does it state that this game takes place immediately after LttP? There's no concrete evidence whatsoever to say that. In fact, going by in game events, it's most likely that LA follows the Oracle games due to the dual-game ending. Thoughts? -- DUR (talk) 16:02, 13 October 2009 (UTC)[reply]

Um, the manual, Nintendo Power and player's guides all say it takes places after ALttP.--Kung Fu Man (talk) 16:13, 13 October 2009 (UTC)[reply]

Reception on music[edit]

Game music of the day: Link's Awakening | GamesRadar - For anybody interested in adding it. Blake (Talk·Edits) 13:53, 14 April 2010 (UTC)[reply]

3DS virtual console[edit]

Will be one of the games available on the 3DS virtual console, it was announced today Tphi (talk) 15:11, 29 September 2010 (UTC)[reply]

Erroneous/Awkward translation of the Japanese title[edit]

The Japanese expression yume o miru shima is awkwardly translated. Japanese does not (and cannot) express that shima is the agent of the subordinate clause - it merely states that “in some respect to the island, a dream is dreamt”. The island can be anything from agent over location to a closer description of the word yume “dream” (cf. the sentence shima no yume o miru - “(someone) dream(s) about the island”). Considering the story, the last option seems most appropriate and I already changed the translation accordingly in the German version of the article. However, since I'm not a native speaker of English, and since their is a difference between the German present participle and the English gerund, I don't want rush it. In my opinion, “The Island of Dreaming”, “The Dreamt Island” or “The Island Dreamt About” seems to be a better translation. Comments? --FAeR (talk) 23:41, 20 November 2010 (UTC)[reply]

"The Dream Island" probably is the most natural-sounding way to write the title, but to have it less ambiguous and to convey what was originally meant, something along the lines of "The Dreamed-Up Island" would work better. Prime Blue (talk) 12:55, 16 January 2011 (UTC)[reply]

Third time's the charm (FA push)?[edit]

It looks like this article has greatly improved since I tried to get it to FA, and critically now has a lot more on development, enough I think to merit meeting FA criteria. Here's the issues I see with it that might stand in the way:

  • Some sections are unreferenced, partly because they were shuffled around, I think. Ex:
    • "An enemy from the Mario series called Chomp was included as a result of an SRD programmer implementing the ability for Link to grab the Chomp and take it for a walk. The inclusion of characters from other series is described by Tezuka as a result of the game being developed in an unrestrained way. Tezuka joked that these inclusions made Link's Awakening like a parody of The Legend of Zelda series."
    • "While Tezuka cannot fully recall why the developers worked on the game as a side project, he suggests that it was because they had a lot that they still wanted to do with the series, Tezuka especially because he joined the development of A Link to the Past in the middle."
  • Some elements in the development section, especially, need to be juggled around, to avoid a laundry list of facts.
  • I'm not entirely certain File:Linksawakening-overworld.png will pass muster with NFCC, I'll see about improving its rationale.
  • I'm going to see about finding more sources via LexisNexis and online databases I didn't have access to originally.
  • Copyediting will be required, hopefully not too much.
  • As a precaution I'm going to archive all the URLs to prevent further linkrot.

Any other thoughts? Der Wohltemperierte Fuchs(talk) 16:18, 12 January 2011 (UTC)[reply]

The Iwata Asks article mentions that some development information made its way into the japanese player's guide...I'm going to try and track down a copy of it and see what I can add if anything. I'll work on a region difference paragraph soon too.--Kung Fu Man (talk) 17:27, 12 January 2011 (UTC)[reply]
What I saw immediately is that we have a free image of Aonuma on the page though he was not involved in the development. The Yoshiaki Koizumi one would be more appropriate here. I'll try to give the article a more thorough look in a few days. :-) Prime Blue (talk) 00:38, 13 January 2011 (UTC)[reply]

Regarding the screenshot (sorry been busy), I'm not too keen on using the colored side-scrolling image over the original black and white image. For readers at a glance, it gives the wrong impression about the game compared to the text beside it, and if anything I'd be more keen to remove the other shot instead.--Kung Fu Man (talk) 15:02, 18 January 2011 (UTC)[reply]

I kind of agree. One thing that I hadn't considered before now is scratching the sidescroller and replacing the straight b&w image with a side-by-side comparison of the differences between them, taking similar screenshots and overlaying them. Der Wohltemperierte Fuchs(talk) 21:17, 18 January 2011 (UTC)[reply]
I don't have strong feelings towards either image, I just figured that two non-free images that are not terribly different will pose a problem at an FA nomination. You could of course try it with two, though. Prime Blue (talk) 02:03, 19 January 2011 (UTC)[reply]
What if we were to take a screen capture of Link's Awakening DX to match the GB one we currently have, and demonstrate the difference between the two versions? - The New Age Retro Hippie used Ruler! Now, he can figure out the length of things easily. 06:22, 19 January 2011 (UTC)[reply]
That's what I'm thinking. Problem is I have to get to the third level :P Give me some time... Der Wohltemperierte Fuchs(talk) 21:35, 22 January 2011 (UTC)[reply]
I am not sure comparison images between the original version and DX version will be enough to satisfy the non-free content policy if the article is nominated. This normally makes sense for remakes with updated graphics, but in this case the differences are quite marginal since the actual sprites were retained (here's a quick mockup comparison: [6], [7]). If you really go with two screenshots, I'd make them as different and as useful and descriptive as possible to avoid complaints at the FA nomination. Prime Blue (talk) 13:17, 23 January 2011 (UTC)[reply]
No, what I was trying to do was physically merge two identical scenes (the same screen) into the same dimensions we have now. I'm not sure if it will look to janky, but then we're essentially creating a single non-free image with less portions used; I think that would fly better than two entirely separate images as you say. Der Wohltemperierte Fuchs(talk) 15:33, 23 January 2011 (UTC)[reply]
Several non-free images from different sources edited to one single still count as separate, I think. At least that's what I've gathered from previous discussions. Prime Blue (talk) 16:15, 23 January 2011 (UTC)[reply]
Yeah, but if they equal the same amount as one non-free, I don't think there's any issue. Der Wohltemperierte Fuchs(talk) 17:01, 23 January 2011 (UTC)[reply]
←There, I swapped in File:The Legend of Zelda Link's Awakening platform comparison.png. The problem is the image overlaps the header where it is, and if we shift it right the director image faces the wrong way, but oh well. Der Wohltemperierte Fuchs(talk) 00:58, 24 January 2011 (UTC)[reply]
Ah, sorry. Didn't know what you had in mind. The current image might not cause any problems. If by header you mean the link to the gameplay section of the series article, I'd remove that anyway since it doesn't tell the reader that much more beyond what is currently in the article. Prime Blue (talk) 15:15, 24 January 2011 (UTC)[reply]

Development section expansion and cleanup[edit]

I found the developer interviews from the player's guides, so I used these to expand the development section. I also noticed several factual errors while reading the section and comparing it to the original sources. Corrected those, too (one of the more glaring ones was a mistranslation from the Japanese "Iwata Asks" interview, which said that Twin Peaks was about "a small number of characters" – which everyone who has seen the series will find pretty funny, I guess, as it is notorious for its overwhelmingly large cast). Development should be pretty comprehensive now. Prime Blue (talk) 19:40, 5 June 2011 (UTC)[reply]

EU Release Date[edit]

It currently says December 1993, and cites one of the Ask Iwata interviews. I clearly remember getting this game for my Birthday in October 1993 in the UK. Obviously the Iwata article has a good degree of respectability, but isn't infallible as the people involved may not have been directly connected to NOE at the time.

I know there are pics of an Autumn 1993 front cover of Total! magazine floating around online that might verify the earlier date and I will try and find one. If anyone else can find a source for a late September/Early October 1993 date please update the article. — Preceding unsigned comment added by 194.80.66.154 (talk) 13:15, 19 August 2011 (UTC)[reply]

The game's place in the series' chronology[edit]

In the Plot section, the article says that this comes right after A Link to the Past. While it may be cited, it's currently incorrect; the Hyrule Historia book says it goes, to quote the Chronology section of the The Legend of Zelda series, "Link fails to defeat Ganon, leading into A Link to the Past, Oracle of Seasons & Oracle of Ages, Link's Awakening, The Legend of Zelda and Adventure of Link." In fact, if you see then Linked Ending of the Oracle games, it shows Link heading off in a boat, which directly ties into the intro of Link's Awakening. 76.64.3.245 (talk) 08:34, 13 February 2012 (UTC)[reply]

The article says "after", but doesn't specify beyond that. It's still correct. Der Wohltemperierte Fuchs(talk) 14:15, 13 February 2012 (UTC)[reply]

Alternate source link[edit]

Discusses the afterschool club WhisperToMe (talk) 02:00, 11 April 2012 (UTC)[reply]

Featured Article of the Day June 6, 2013[edit]

I think we should try to get this excellent game as the featured article of the day for this day. It will be the 20th anniversary of its first release. Support?Judgesurreal777 (talk) 17:49, 29 March 2013 (UTC)[reply]

Sounds good to me. Der Wohltemperierte Fuchs(talk) 17:54, 29 March 2013 (UTC)[reply]

Vandalism?[edit]

This might need a silverlock because of random Spanish. Here's stuff from the English Wikipedia Article: "is a 1993 action-adventure video game desarrollado por Nintendo Entertainment Analysis and Development y publicado por Nintendo para el Game Boy." or "It is one of the few los juegos de Zelda not to take place in the fictional land of Hyrule" Thebombzen (talk) 22:33, 6 June 2013 (UTC)[reply]

Congrats on FA![edit]

The Video game Barnstar

I'm very pleased to see Link's Awakening as a featured article. This barnstar is for all users who made that happen. Just copy and paste it for yourself—you've earned it. Congratulations! --BDD (talk) 23:40, 6 June 2013 (UTC)[reply]

Release dates[edit]

Link's Awakening DX in the USA: 01.12.1998 - backed up by web.archive.org/web/20011005155238/nintendo.com/games/specific_category.jsp?genreId=6
That source also says that ALttP was released on 01.04.1992 (not 13.04.1992 as the main article says). So either the ALttP article is wrong or nintendo.com is wrong. -91.63.235.104 (talk) 12:48, 1 February 2014 (UTC)[reply]

Is anyone able to verify this diff?[edit]

Hello, all. By any chance, is anyone able to verify this diff? Unfortunately, I don't have access to the reference that follows. I'm assuming good faith here, but, seeing as this is a featured article, I'm also inclined to believe the claim is fully supported by the cited source. Thanks in advance. —zziccardi (talk) 17:13, 20 May 2015 (UTC)[reply]

External links modified[edit]

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External links modified[edit]

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Citing[edit]

Hey, could you put where you found out that Takashi Tezuka wanted for the game to resemble Twin Peaks. Thanks. 67.165.145.240 (talk) 00:28, 8 September 2023 (UTC)[reply]