Talk:War (card game)

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Untitled[edit]

I'm assuming that "jokers beat all other cards" doesn't apply if both jokers are used (so in that case, they're just the next up from an ace, yes?). -Sean Curtin 05:59, Dec 11, 2004 (UTC)

Personally I usually take the jokers out. -ggb667

This page is very hard to find on the search "war cardgame" didn't work, and should. I don't know how to fix that (yet). Also "war" didn't go to a disambugiation page. -ggb667

I have put in a link for war cardgame. If there are other search ways you think need to be addressed then the way to do it is to create a page with the title you feel people will use to search for and then put in "#REDIRECTWar (card game)"-look at this in the edit page to see the correct control characters. On the second point it is normal wiki policy that if a word has a very common meaning and other less common meanings then typing in the word will go to the article with the common meaning, but there will be a link to the disambigution page at the top. I think it is reasonable to assume that war as in conflicts between countries is the most common reason to search for this term so the way it's set up is legitimate. Finally to get the computer to automatically sign your name at the end put in four "~" in a row and it will put your name and comment time at the end of your talk point. Nashikawa 22:41, 8 December 2005 (UTC)[reply]

The sentence:

"Whoever has no card to play when they are required to play one is the winner."

is wrong, is it not? According to Hoyle, the game is won by the player who has all the cards, and this is how I remember it from years ago. - LagunaDave


They mean the same thing, if you have no cards to play the other player must have all the cards. -Fifdud —Preceding unsigned comment added by Fifdud (talkcontribs) 22:16, 7 December 2008 (UTC)[reply]


The article uses the words "In one blood-thirsty variation," Really now? That seems a bit of a leap in vocabulary, especially since no violence or ruthlessness is described in the rule. —Preceding unsigned comment added by Deltadromeus (talkcontribs) 06:59, 13 June 2008 (UTC)[reply]

The description of the rules is incomplete. This page ought to explain what happens when a tie results from a player playing her last card. 71.112.25.123 (talk) 03:31, 20 October 2009 (UTC)ATBS[reply]


One sentence begins: "If played in a way that cards are both laid and returned in a well-defined manner (with no shuffling), ...". However, war cannot be played with no shuffling -- that would result in a significant chance of games going on forever. Given certain decks, there's always a chance of a game of war continuing forever, but this occurs with probability zero if the deck is shuffled even only very slightly once in a while (humans shuffle by not collecting won cards in a systematic, consistent manner). If there is no shuffling, every time the deck contains a cycle (which decks contain a cycle depends on the manner in which the cards are deterministically collected) the game will go on forever -- the chance of this is very much nonzero; from a few scattered trials I guesstimate about one in twenty. —Preceding unsigned comment added by 80.212.159.113 (talk) 05:40, 1 January 2010 (UTC)[reply]

That's interesting insight. Neither this article, nor any rules I have ever seen, seem to standardize the act of shuffling cards before returning them to the bottom of the pile. Most just say "return them face down to the bottom". But as you say, this in itself isn't well defined, since the cards are in two different piles and need to be merged before being returned to the bottom. So there is typically some implicit shuffling happening either way, whether the rules force it or not. My thinking was more if you implemented this with strict and predictable rules (as a computer game, for instance, where outcomes are more often predictable than random), everything would be deterministic from the get-go. Anyway what I was really trying to get at is it's a decisionless game where you can't meaningfully affect the outcome. Feel free to change it if you think the shuffling part adds confusion. Might do a computer trial to test your gut-derived statistics. Endasil (talk) 09:06, 10 February 2010 (UTC)[reply]

Gameplay contradiction[edit]

Under gameplay it says that players pick a card (out of the three) to turn over during a War.

Later, it says that no choices are made.

Which is it?

Vyroglyph (talk) 02:52, 1 July 2012 (UTC)[reply]

Fewest Battles[edit]

It says, "Presumably, the game with ten battles was the game with the sextuple war, which would have left the loser with one card. The loser of that war would then win a battle, then lose two in a row to eliminate all its cards." However, wouldn't a sextuple war leave the player with 13 cards? This doesn't make sense. — Preceding unsigned comment added by 174.44.13.132 (talk) 01:35, 3 June 2013 (UTC)[reply]

  • I have a feeling those stats came from a program where a tie results in three cards down and one up; a sextuple war would result in 25 cards for each player on the table (1 for initial battle and 24 for the ensuing wars). DukeEGR93 19:08, 24 June 2013 (UTC)[reply]

= Gameplay error? Number of cards played during a war[edit]

The article says that during a "war", "Both players place the next card of their pile face down (some variants have three face down cards) and then another card face-up.". Neither options are correct in my experience with the game - I've always seen a war involving a *total* of three cards - not one plus one or three face down plus one, as the article indicates. The Hebrew version of the article also says **two** face down cards plus one face up, and the interesting article https://www.wimpyprogrammer.com/the-statistics-of-war-the-card-game also says that during a war 4 cards change hand (one player wins the original card, plus the 3 war ones, from the opponent). 46.121.71.206 (talk) — Preceding undated comment added 23:04, 20 January 2021 (UTC)[reply]

History of the card game?[edit]

The article doesn’t currently mention how or where the game originated or how it changed over time. 2600:1017:B0B0:9D5F:2497:2044:6384:D17D (talk) 00:19, 5 July 2022 (UTC)[reply]

Wiki Education assignment: Sparks Gaming the System[edit]

This article was the subject of a Wiki Education Foundation-supported course assignment, between 24 August 2022 and 16 December 2022. Further details are available on the course page. Student editor(s): Edquan0904 (article contribs).

— Assignment last updated by Edquan0904 (talk) 19:54, 4 October 2022 (UTC)[reply]