User:Eric B. and Rakim/vertex arrays

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In OpenGL terminology, a vertex array is a list of vertices that form a number of polygons that can be drawn at once. The relevant GL commands are:

GLsizei stride, const GLvoid * pointer)

Using these commands, the drawing efficiency can more than double compared to using slower glBegin/glEnd sequences.

Concept[edit]

Using vertex arrays[edit]

Examples[edit]

External links[edit]